AI Insights · Timothy · April 2024
Top 5 Golf Games on Android in New Zealand: Q1 2024
Explore the performance of the top 5 golf games on Android in New Zealand for the first quarter of 2024, including weekly downloads, revenue, and active users trends.
In the first quarter of 2024, the top 5 golf games on the Android platform in New Zealand demonstrated varied performance metrics in terms of weekly downloads, revenue, and active users. Here’s a closer look at how these apps fared:
Golf Clash - Golfing Simulator by ELECTRONIC ARTS saw a notable rise in weekly revenue, peaking at $2.4K in mid-March. Weekly downloads fluctuated, reaching a high of 154 in the last week of March. Active users showed a general upward trend, growing from 719 at the start of January to 802 by the end of March.
Golf Rival - Multiplayer Game from Zynga experienced a steady decline in weekly revenue, starting at $850 in the first week of January and dropping to $480 by the end of March. Downloads followed a similar downward trend, with a high of 426 in the first week of January, tapering off to 189 by the end of the quarter. Active users also decreased from 1.5K in early January to 868 by the end of March.
Ultimate Golf! by Miniclip.com had varied weekly revenue, peaking at $668 in early January and dropping to $375 by the end of March. Downloads hit a high of 468 in late January but fell significantly to 55 by the end of the quarter. The active user base started strong at 1.3K in early January, peaking at 1.8K later in the month, before stabilizing around 1K towards the end of March.
Golf Battle, also from Miniclip.com, showed a consistent revenue trend, peaking at $493 in early January and ending the quarter at $322. Downloads started strong at 550 in the first week of January, fluctuating throughout the quarter, and ending at 372 in the last week of March. Active users saw a slight decline from 2.3K in early January to 1.7K by the end of March.
WGT Golf by WGT maintained a relatively stable revenue pattern, peaking at $221 in mid-February and ending at $132 by the end of March. Downloads were modest, starting at 125 in early January and stabilizing around 53 towards the end of March. Active users followed a similar trend, starting at 488 in early January and ending at 313 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower’s platform.